Change of Loyalties

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Re: Change of Loyalties

Postby Christars » July 30th, 2010, 10:0

Cool. You've gotta remember, though, that

a) I don't own a Wood Elf Army
b) I've only played against Wood Elves twice - a couple of days ago
c) I've only had the Army Book for a few days
d) I'm insane
e) Hope you remember this one, 'cause I don't
f) I usually play close combat almost exclusively and so wish for something "completely different" (see d))

Though one thing I must admit. I might, when things calm down, global warming stops, I get done painting my Chaos Army (will happen AFTER global warming stops, I assure you), and when the new Wood Elves book comes out (might happen even later)... start a Wood Elves force?

Well, maybe. 'Cause I'd lie if I said that they aren't cool.

If so, I'd like an inverse Drycha approach - instead of having no non-Forest Spirits, I'd go for no Forest Spirits. Maybe it'd be winter, or maybe some Wood Elves who are growing afraid of Coeddill and Drycha, and not daring to trust other forest spirits... maybe. I like a good historical motivation.

Edit: Anyways, for the upcoming army lists, I'm sorry if I've given the impression that I don't want a combined arms force. Well, my shooty list stays mainly shooty, but my "combat" list will rely heavily on fire support to solve problems and cause enemies to get reckless. So the "close combat army" I was talking about would rather be a "combined forces army which softens the enemy then hits'em dead".
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Re: Change of Loyalties

Postby peterhof » July 30th, 2010, 12:0

You could go for a Saithayala force (maximum maneuvrability and shooting)
Though I have no idea if it is still viable with 8th.
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Re: Change of Loyalties

Postby Allendor » July 30th, 2010, 13:0

Wow a lot has been said since I went to bed.
Joey Boy said I'm not sure what your friend will bring but if he is dragging Maruders along you will really want some dryads in there! Your army can shoot, but when combat comes your done for. And since you need combat to kill off entire units you will need some fighting units in there as well.

Going back to the fast, mobile, shooting force we talked about before I went to bed (you could say it's "Sethayla" list)
This army will shoot marauders to pieces. I would love it if he brings them.
If they are Horsemen you have to take them out fast as they might have throwing weapons.
As far as CC remember that this army of WE's will avoid it untill it suits them. Weakened units later in the game, hit them from all sides with your fast mobile units. Warhawks and GR excell at this.
I have to say that the biggest threat is WoC magic. You must hunt down any sorcerer's he has ASAP.
Fast cav is next, after that you own the table and can run around him all day. They will have no way of catching you.
Remember you can march and shoot with these units and can be anywhere on the field you want to be, he can't. You must get behind him and turn his army truley into Chaos.

Joey Boy said
Lord:
1 Alter Highborn, GW, La, Bow of Loren, Arcane Bodkins, Dragonhelm, Stone of Rebirth. 289.0 Pts
Heros:
1 Noble, BSB, Armour of Silvered Steel. 135.0 Pts
1 Spellsinger, General, lvl1, Calaingor's Stave. 115.0 Pts
Core:
8 Dryads. 96.0 Pts
8 Dryads. 96.0 Pts
10 Glade Guard, Musician, Banner of the Eternal Flame. 148.0 Pts
10 Glade Guard, Musician, Banner. 138.0 Pts
Special:
7 Wardancers, Champ, Musician. 147.0 Pts
Rare:
1 Great Eagle 50.0 Pts
1 Treeman 285.0 Pts

Just wondering have you used this list in the 8th? Against WoC? I find it interesting but,
In CC how will it stand up against a 6x3 block of Chaos warriors with 3+ armour saves and 6+ Ward saves?
If you hit them with all your Dryads and wardancers, they will have have potentially 19 S4 Attacks after your attacks fail. If they are MoK they are frenzied and gain 6 more A's. With Halberds they have S5 A's
GG will have little effect on them prior to the CC. The HB is the only shooting threat to them you have.
The treeman could stand up to them but not if they have Halberds.
And while all this is happening what about the rest of his army?
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Re: Change of Loyalties

Postby Christars » July 30th, 2010, 13:0

So, all in all, we concur.

I have choices that shoot Marauders and their ilk to pieces.

I have choices that shoot Knights to pieces.

I have choices that snipe Sorcerers, and offer protection against them.

And my army is perfectly capable of dodging assaults.

Mm, yeah. This could get... fun. Though maybe annoying for my opponent?
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Re: Change of Loyalties

Postby Eleven » July 30th, 2010, 14:0

Christars wrote:Mm, yeah. This could get... fun. Though maybe annoying for my opponent?


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Re: Change of Loyalties

Postby Allendor » July 30th, 2010, 14:0

Yes you will not make friends with this style of play. That is the down side.
You will have lots of fun running around avoiding and shooting him. Moving woods around in front of him is hysterical.
He will get frustrated trying to catch you and probably will not have too much fun unless he does.

Remember he should not catch you (which he can with his sorcerer's magic and fast cav) but don't let him. You have to be on top of your game here no mistakes.
The trick is stay out of his range or LoS (Which will be more difficult in the 8th) while keeping within your range of 30" and 15" with Lethal shots.
You have to keep moving to do this. This will not be a high scoring game. You can't afford to loose many units because you will not take out many of his.

I would not recomend this style of play in a friendly game. My experiance with it is that no one will want to play against you afterwards. (Hence I play WoC or Dark elves)
It is however good in a tournament and just plain fun for you to try. (I love it)
If you are trying to show your friend a differant way of playing WE's then this is it.
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Re: Change of Loyalties

Postby Herald » July 30th, 2010, 16:0

I have one suggestion: The sniper outfit really isn't the best, it simply takes too long (6 rounds?) to statistically kill the sorceror. Kitting the BSB with Asyendi's bane (yes, he can take it) and the Hail of Doom is a well proven combo. That means you can take Calaingor's stave on the Spellsinger, and get to move those trees around, which can be game-winning with your list, have no doubt about it. ;)

The mage hunter job is IMO best left to the Warhawk riders (whom you were wondering what to do with, right?). 6 S4+3 stomps can all be directed at the sorceror, giving you very nice odds for killing him outright. Also the WhR get a vanguard move in 8th, and can choose to fall back whether they kill the sorceror or not, avoiding getting bogged down and butchered. :)
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Re: Change of Loyalties

Postby Eleven » July 30th, 2010, 16:0

Herald, I'm a little fuzzy on WhR (since I've never used them) but how do you get 3 WhR into base contact with one little Mage? Is there something I'm missing?
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Re: Change of Loyalties

Postby Christars » July 30th, 2010, 18:0

And he's certain not to be alone, only a fool would field a foot Sorcerer alone. On a Disc, maybe. But your words have merit. I could technically rank them up in two ranks, getting at least one supporting spear attack from the rear one, quite possibly removing him as a casualty but at least allowing the other two to do their Stomps. Yes, it would certainly be a worthy sacrifice, and there's no reason it wouldn't work. Gotta look closer at these guys.

As for the Sniper, well, yes. He would probably work a lot better against squishy human mages or something. Just thought he was funny. But you're right, I don't need him, especially since I've got a Wizard myself to even the odds some.

But, certainly, Asyendi's Bane does NOT allow you to re-roll for Hail of Doom, does it?

Also, sorry for being dense, but I just can't see the really great effect of moving forests around. Me and my friend generate terrain randomly (using the very nice chart in the battles section), and we did end up with quite a few woods, and he did have a Lvl 1 who was supposed to move forests around... but in the end, nothing important happened. So what IS the big deal? Please forgive me for being quite dense, but I see it as funny, and nice if you get The Fury of the Forest, but otherwise not too impressive.

Just thought I'd make this clear: I got slightly confused by the different sorts of boards you've got here, so I decided that I should make two new posts, one for each army list in specific. I regard this thread as my "Introduction to Wood Elves" - which I obviously need.

Also, could you clarify where it says that Warhawk Riders get Vanguard?
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Re: Change of Loyalties

Postby peterhof » July 30th, 2010, 21:0

No rerolls for HoDA
the WHr's vanguard is in the FAQ (I think)

aren't WHr monstrous mounts? that would give them full attacks on second rank as well if I'm no mistaken.(up to 3)

Moving around forests once a turn isn't going to be gamebreaking but if you do it multiple time (with the staff) you can ove a forest for easely more than 10" which could make it really annoying for your opponent.
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Re: Change of Loyalties

Postby Christars » July 30th, 2010, 22:0

Well, they ARE Monstrous Cavalry, but a) mounts never make supporting attacks from the back rows, and b) only models in base contact make stomp attacks.

Hm, I could take the Stave and A Befuddlement of Mischiefs for the Spellsinger. Sure, Stupidity on Ld 8 is hardly dominating - but the number of times I've seen a crucial stupidity test go horribly wrong is surprisingly large. Also, a Wizard failing his Stupidity test doesn't cast spells... hmm, acceptable for 25 points, and it makes me able to use those dice for anything else than just woodpushing and a random, quite possibly worthless, Athel Loren spell. And, really, slowing down enemy units seems like a great thing for this list, non?

Which was why I originally wanted Naestra and Arahan on a Great Eagle... but we decided to keep off the special characters.
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Re: Change of Loyalties

Postby peterhof » July 31st, 2010, 09:0

True, that would only be the riders that attack in second rank ;)

For slowing him down you could also make use of a great eagle, it doesn't cost a thing and it does the marchblocking job well (yes I know they have high Ld but those can be failed as well)

If you harass him from all sides as well, he won't know where to go after first which will also slow him down.
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Re: Change of Loyalties

Postby Herald » July 31st, 2010, 11:0

Eleven wrote:Herald, I'm a little fuzzy on WhR (since I've never used them) but how do you get 3 WhR into base contact with one little Mage? Is there something I'm missing?

Nope, I meant you get 2 WhR in base contact, and a supporting attack from the last rider. That's 5 att + 2 stomps, and not 6, of course... :roll:
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Re: Change of Loyalties

Postby Christars » July 31st, 2010, 14:0

I'd love a Great Eagle, but my Rare allowance dwindled fast... and I rather fancy those Waywatchers.
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Re: Change of Loyalties

Postby peterhof » July 31st, 2010, 19:0

Only 25% and only 50 points, no room for that? Shame on you :D
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Re: Change of Loyalties

Postby Christars » July 31st, 2010, 23:0

...those Waywatchers threatened me. They've got Killing Blow, you know! So ya better not disagree with one standing within 15" of you (which, in real life, is really, really close).
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