Huntsmen vs Thunderclan - 2,250pts 7th

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Huntsmen vs Thunderclan - 2,250pts 7th

Postby Huntsmen » July 15th, 2010, 04:0

Here's the thread for our game. Do you have any preference to what army you face, if not I'll just roll randomly for it.

How's this map...
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Re: Huntsmen vs Thunderclan - 2,250pts 7th

Postby Thunderclan » July 15th, 2010, 04:0

Map looks good, just so we can avoid any confusion what is the terrain for the Stonehengey circle and the rock with trees?

My only preference for who I face is that they not be Vampire Counts. I just don't think I'm experienced enough to take on something like that. Otherwise you're free to choose :)
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Re: Huntsmen vs Thunderclan - 2,250pts 7th

Postby Huntsmen » July 15th, 2010, 08:0

Okay how about this - inside the stone circle is difficult and each pillar blocks line of sight. The rocky crag is impassible and blocks LoS.

I rolled my army randomly and got Lizardmen.

So here is a toned down version of my normal list adding a few fun elements.

Lizardmen - 2,250pts
Lord
Slann - Focused Rumination, Focus Mystery, Becalming Cogitation, BSB, Disple Scroll

Hero's
Skink Priest - Lvl2, Engine of the Gods, Plaque of Tepok, Dispel Scroll
Skink Priest - Lvl2, Blood Statuette of Spite

Core
20 Sarus Warriors - spears, standard, mus
11 Skinks - Kroxigor, mus
11 Skinks - Kroxigor, mus
10 Skink Skirmishers

Special
14 Temple Guard - standard, mus
4 Terradon Riders
5 Cold One Cavalry - mus

Rare
Salamander - extra skink
Salamander - extra skink

Image
Last edited by Huntsmen on July 15th, 2010, 08:0, edited 1 time in total.
 
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Re: Huntsmen vs Thunderclan - 2,250pts 7th

Postby Thunderclan » July 15th, 2010, 08:0

Sounds good, and that army looks like it will be fun to fight against :D

I'm still working on mine (Curse this army book having so many choices!) So I probably won't have it up until morning.
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Re: Huntsmen vs Thunderclan - 2,250pts 7th

Postby Huntsmen » July 15th, 2010, 08:0

Thats fine mate. I'll try get my key up tonight. Yeah mu usual list drops the Skinks in favour of a Ancient Steg with Skink Chieftan and a killer Scar-vet.
 
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Re: Huntsmen vs Thunderclan - 2,250pts 7th

Postby Thunderclan » July 15th, 2010, 08:0

I'm thinking that once more my opponent has a more recent army book then I do (Or I'm just completely blind) so I'm wondering if you could explain a few things in your army that I can't find in my book.

Focused Rumination
Focus Mastery
Becalming Cogitation
Engine of the Gods
Plague of Tepok (Is that supposed to be Plaque of Tepok?)
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Re: Huntsmen vs Thunderclan - 2,250pts 7th

Postby Huntsmen » July 15th, 2010, 08:0

Yes of course.

Focused Rumination - +1 power dice with each casting
Focus Mystery - knows all spells of a lore
Becalming Cogitation - one enemy Wizard of my choosing at the start of your magic phase dicards 6's even those that casue IF
Blood Statuette - bound 5, enemy character must pass T test or take a wound, continues till is past
Plaque of Tepok - grants an extra spell

And the Engine of the Gods is a Ancient Stegadon mount for a Skink Priest which has three powers of which I can choose one each magic phase as well as making him a Lvl 3 Wizard (+1 dispel and powerdice).
1 - Every enemy within 2d6' suffer d6 str4 hits with no save
2 - All units within 12' have a 5+ ward from shooting outside 12'
3 - All casting values of a choosen lore are reduced by 1
 
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Re: Huntsmen vs Thunderclan - 2,250pts 7th

Postby Thunderclan » July 15th, 2010, 08:0

Oh, this is going to be VERY interesting :eek:

Though I have to bring this up. According to my books the Plaque of Tepok can only be taken by a Slann. Did that change in the book you have?
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Re: Huntsmen vs Thunderclan - 2,250pts 7th

Postby Huntsmen » July 15th, 2010, 12:0

Yes it did indeed. And means my Skink on Engine is a Lvl3 caster in all but name. Its a stable choice in most armies.
 
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Re: Huntsmen vs Thunderclan - 2,250pts 7th

Postby Thunderclan » July 15th, 2010, 20:0

Well, I had to recalculate 3 times but I finally got my army sorted :D
Just going to warn you right now, This is my first fight with magic and war machines and flyers so I'm bound to make some mistakes.

Lords

Prince Arconn, High Elf Prince
Blade of Leaping Gold: +3 attacks for Arconn
Armor of Caledor: 2+ Armor Save, Dragon Armor
The Amulet of Light: All close combat attacks made by Arconn and unit he is with count as Magical
Shield

Heroes

Istanu, High Elf Noble
The Beastslayer: +2 to Strength and can make Killing Blows

Standard Bearer Caranor
Banner of Sorcery: Add D3 power dice to my pile in each of my magic phases

Mage Lothven
Level 2
Dispel Scroll
Dispel Scroll
Silver Wand: Knows 1 more spell then normal

Core

15 Spearmen
Standard Bearer

20 Spearmen
Standard Bearer
Musician

10 Archers
Standard Bearer
Light Armor

10 Archers
Standard Bearer
Light Armor

Special

10 Swordmasters
Bladelord
Foebane: All hits on a target with 2 or more starting wounds will always wound on 2+, Armor saves are modified by Bearer's Strength as normal
Standard Bearer
Musician

10 Phoenix Guards
Keeper of the Flame
Amulet of Fire: Magic Resistance 1, Immune to Flaming Attacks
Standard Bearer
Musician

10 Silver Helms
High Helm
Musician
Standard Bearer
Shields

Lion Chariot of Chrace

Rare

Repeater Bolt Thrower

Great Eagle

2244 Points Total

I'll get my key up in a bit, Shouldn't take nearly as long though :)
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Re: Huntsmen vs Thunderclan - 2,250pts 7th

Postby Thunderclan » July 15th, 2010, 21:0

Here is my key

Image

Characters

Red: Arconn
Blue: Istanu
Yellow: Caranor
Purple: Lothven

Core

Yellow and Orange: Spearmen
Blue and Blue: Archers

Special

Blue and Red: Silver Helms
Red and Orange: Phoenix Guard
Dark Blue and Blue: Swordmasters
Green: Lion Chariot

Rare

Purple: Great Eagle
Brown and Orange: Bolt Thrower
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Re: Huntsmen vs Thunderclan - 2,250pts 7th

Postby Huntsmen » July 15th, 2010, 23:0

Okay intesting list. Would you like to PM me your email so I can setup a dicelog for us to roll in.
 
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Re: Huntsmen vs Thunderclan - 2,250pts 7th

Postby Huntsmen » July 16th, 2010, 04:0

Dicelog up.

Roll for first turn and reroll...
1d6
1: 4 = 4
2: 5 = 5


Slann knows all spells from the Lore of Metal.
Skink priest on Engine - Portent of Far, Second Sign and Comet
Skink Priest - Second Sign and Forked Lightning
 
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Re: Huntsmen vs Thunderclan - 2,250pts 7th

Postby Thunderclan » July 16th, 2010, 05:0

Roll for spells from High Elf List

Roll for spells

4 = 4
6 = 6
1 = 1


So that is Shield of Saphery, Fury of Khaine and Vaul's Unmaking

Roll for Deployment

2 = 2


So you pick your deployment side
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Re: Huntsmen vs Thunderclan - 2,250pts 7th

Postby Huntsmen » July 16th, 2010, 06:0

Skink Skirmishers...
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Re: Huntsmen vs Thunderclan - 2,250pts 7th

Postby Thunderclan » July 16th, 2010, 06:0

Large Spearmen

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Re: Huntsmen vs Thunderclan - 2,250pts 7th

Postby Huntsmen » July 17th, 2010, 04:0

Salamander...
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Re: Huntsmen vs Thunderclan - 2,250pts 7th

Postby Thunderclan » July 17th, 2010, 05:0

Small Spearmen

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Re: Huntsmen vs Thunderclan - 2,250pts 7th

Postby Huntsmen » July 17th, 2010, 08:0

Skinks and Krox...
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Re: Huntsmen vs Thunderclan - 2,250pts 7th

Postby Thunderclan » July 17th, 2010, 08:0

Archers

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Re: Huntsmen vs Thunderclan - 2,250pts 7th

Postby Huntsmen » July 17th, 2010, 09:0

More Skinks and Krox...
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Re: Huntsmen vs Thunderclan - 2,250pts 7th

Postby Thunderclan » July 17th, 2010, 09:0

More Archers

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Re: Huntsmen vs Thunderclan - 2,250pts 7th

Postby Huntsmen » July 17th, 2010, 09:0

Another Sallie...
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Re: Huntsmen vs Thunderclan - 2,250pts 7th

Postby Thunderclan » July 17th, 2010, 10:0

Bolt Thrower

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Re: Huntsmen vs Thunderclan - 2,250pts 7th

Postby Huntsmen » July 17th, 2010, 23:0

Terradons...
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