Well, I had to recalculate 3 times but I finally got my army sorted
Just going to warn you right now, This is my first fight with magic and war machines and flyers so I'm bound to make some mistakes.
Lords
Prince Arconn, High Elf Prince
Blade of Leaping Gold: +3 attacks for Arconn
Armor of Caledor: 2+ Armor Save, Dragon Armor
The Amulet of Light: All close combat attacks made by Arconn and unit he is with count as Magical
Shield
Heroes
Istanu, High Elf Noble
The Beastslayer: +2 to Strength and can make Killing Blows
Standard Bearer Caranor
Banner of Sorcery: Add D3 power dice to my pile in each of my magic phases
Mage Lothven
Level 2
Dispel Scroll
Dispel Scroll
Silver Wand: Knows 1 more spell then normal
Core
15 Spearmen
Standard Bearer
20 Spearmen
Standard Bearer
Musician
10 Archers
Standard Bearer
Light Armor
10 Archers
Standard Bearer
Light Armor
Special
10 Swordmasters
Bladelord
Foebane: All hits on a target with 2 or more starting wounds will always wound on 2+, Armor saves are modified by Bearer's Strength as normal
Standard Bearer
Musician
10 Phoenix Guards
Keeper of the Flame
Amulet of Fire: Magic Resistance 1, Immune to Flaming Attacks
Standard Bearer
Musician
10 Silver Helms
High Helm
Musician
Standard Bearer
Shields
Lion Chariot of Chrace
Rare
Repeater Bolt Thrower
Great Eagle
2244 Points Total
I'll get my key up in a bit, Shouldn't take nearly as long though
